![]() ![]() You have to use that pool of starting resources quickly and effectively to get your camp up and running, building shelters out of recycled plastics, water wells, and the first resource gathering and fabrication buildings. Whatever you choose, you start with just a handful of resources next to a broken down shell of a car, and a bunch of now homeless survivors. It goes from 33% at its easiest, up to 100% at its most gruelling. How irradiated is the environment, how fertile and warm, how many catastrophes still ravage the surface, how large is your starting band of survivors, and just how difficult do you want the outer world to be? Each step gives you three levels to choose from, letting you really tweak and customise the difficulty to be as low, high, or middling as you want. Instead of picking a sponsor for an interstellar mission, you’re determining what happened to the world and your band of survivors. You do, however, still start off setting your difficulty level. What could easily have been called Billy Bob’s Post Apocalyptic Settlement Sim became Surviving the Aftermath instead.Īnd so, from those completely different origins, you find very different gameplay to Surviving Mars. With Haemimont deciding to pursue other projects and Paradox owning the IP, the publisher saw the parallels and the opportunity to found a new franchise. The tale of how it came to be is actually a rather interesting one, with Iceflake approaching Paradox Interactive two years ago with their concept for a survival colony builder, well before the release of Surviving Mars. ![]() Where Surviving Mars came from Haemimont Games, most famous for older entries in the Tropico series, Surviving the Aftermath is instead from Finnish developer Iceflake Studios. Thematically similar, with an emphasis on simply surviving the elements, everything else is completely different… right down to the developers! In July, Paradox announced that they purchased Iceflake Studios, making it the publisher’s 9th internal studio.Surviving the Aftermath and Surviving Mars might be part of the new ‘Surviving’ franchise that Paradox Interactive are trying to kickstart, but make no mistake, these are two very different games. Surviving the Aftermath is currently available in Early Access on the Epic Games Store and Xbox Game Preview for $19.99 and will be available on Steam Early Access in October. Specialists can now build, scavenge, repair, and carry resource boxes. Road Runner: Colonist movement speeds will increase while on roads, increasing mobility around the colony.The bigger the animal, the more meat it’ll yield! Additionally, resources, especially Food, will now decay if left on the ground for too long Thrill of the Hunt: Local wildlife can now be harvested for meat, providing another food source for your colony.In addition to meat, a ranch will provide the colony other products like eggs and wool (used as Fiber). This building allows colonists to raise animals like chicken and sheep however, they must be bought from other Societies first before they can be raised in the colony. Farm to Table: Colonists can research and build a Ranch.New members will arrive only after one of your Specialists shoots off a signal flare from the new Campsite, letting your other colonists know it’s safe to arrive. Explore the area, scavenge resources, construct initial buildings, and clear hostile wildlife to create a safe colony. ![]()
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